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Transcript

Your Software Project Will Probably Fail. It’s Your Fault (Not Your Developer’s)

Everyone knows software projects fail. Everyone you know has a horror story they will share. The Standish Group has been publishing versions of this stat since 1994, and the numbers haven’t moved much: only about 31% of IT projects succeed. The rest go over budget, over time, under-deliver, give their stakeholders ulcers, or get canceled outright.

What nobody talks about is why the failure rate hasn’t improved in thirty years, despite the fact we have better tools, better frameworks, better methodologies, and now AI.

The answer isn’t technical. It never was. Software projects fail because of decisions made before a single line of code gets written. Bad scoping. Misaligned teams and incentives. Unclear or outright dumb requirements. Or The wrong team structure. And don’t forget misaligned expectations between the people paying for the software and the people building it.

I’ve seen this pattern hundreds of times. And the uncomfortable truth is that most of these failures are completely preventable… not by hiring better developers, but by making better decisions as the person commissioning the work.

The Numbers Are Worse Than You Think

Let’s start with what the data actually says, because most people only know the headline stats.

The Standish Group’s CHAOS reports have tracked over 50,000 IT projects since 1994. Their most recent data shows 31% of projects succeed, 50% are “challenged” (meaning they went significantly over budget, over time, or delivered less than promised), and 19% fail completely. That last number has actually improved from the original 31% cancellation rate in 1994. 👀

But the “challenged” category has ballooned.

McKinsey’s research with the University of Oxford, conducted across more than 5,400 large IT projects, found that large projects run 45% over budget and 7% over time while delivering 56% less value than predicted. That means the average large software project costs nearly half again what was budgeted, takes longer than planned, and delivers roughly half the value everyone expected. And 17% of IT projects go so badly that they threaten the existence of the company. Listen to that again. Not just the project. The entire company.

Here’s one that should haunt every business owner: the Standish Group found that 45% of features in a typical software system are never used. Another 19% are rarely used. Nearly two-thirds of what gets built provides little to no value. And those numbers are probably low for what it actually happening.

These numbers have been remarkably stable across decades, industries, and geographies. The tools got better. The processes got more sophisticated. The failure modes stayed the same.

The Hidden Cost Nobody Calculates

Budget overruns and missed deadlines are the visible costs. The real cost of a failed software project is what you don’t build while you’re fixing what went wrong.

Every month spent reworking a bad release is a month you’re not actively acquiring customers, not iterating or improving the product, not responding to market changes. For a startup, that’s an existential crisis.

There’s also the trust cost. When a first software project goes badly, clients often conclude that software development itself is broken. They become risk-averse. They over-specify the next project, demand fixed-price contracts with iron-clad scope, and create exactly the rigid conditions that ultimately cause the next project to fail too.

I’ve talked to dozens of founders who came to us after a failed project with a previous team. Either an internal failure or an outsourced team. The pattern is always the same: the first project ran over budget, the relationship deteriorated, the code was abandoned, and now they need to start over. The total cost, including the first build, the failed launch, the opportunity cost of the delay, and the second build, is routinely 3-4x what the project would have cost if it had been done right the first time. That’s not a 45% overrun. That’s a 300% overrun. Are you shocked!!

The Standish Group found that 50% of software project budgets get spent on post-implementation error correction. Half the money goes to fixing what shouldn’t have been broken. What should have been built right the first time. And most of what needs fixing traces back to the same upstream problems: unclear requirements, bad scoping, and insufficient client involvement.

The Five Decisions That Kill Software Projects

After working on more software projects than I can count, I’ve noticed that the projects that fail almost always share the same upstream problems. These aren’t technical problems. They’re decision-making problems. And they happen before development starts.

1. Building Before Defining the Problem

This is the most common and most expensive mistake. A founder walks in with a solution already in mind. “I need an app that does X, Y, and Z.” They’ve already decided what to build. They just need someone to build it.

The problem is that nobody validated whether X, Y, and Z actually solve a real problem for real users. Or whether those users would pay for the solution. Or whether there’s already a product doing the same thing that they haven’t found yet.

The Standish Group has consistently identified “poor requirements” as the leading cause of project failure — cited in 39% of failed projects. But “poor requirements” is a polite way of saying “nobody figured out what actually needed to be built.”

Requirements aren’t just a list of features. They’re the translation of a business problem into something a development team can execute against. When that translation is wrong, you end up building the wrong thing, on time and on budget, and calling it a success until users don’t show up.

I’ve seen companies spend $300K building an app to solve a problem their customers ranked seventh on their priority list. The app worked perfectly. Nobody used it.

2. Scoping Everything, Committing to Everything

The second killer is scope. Of course. And make no mistake, this is not scope creep, this is the initial scope. The moment someone tries to build the whole product at once.

There’s a strong psychological pull toward completeness. Everyone adds “just one more thing” during planning, and a 3-month project becomes a 12-month project.

McKinsey found that every additional year on a software project increases cost overruns by 15%. So a project scoped to 18 months instead of 6 doesn’t just cost 3x. It costs 3x plus compounding overrun risk.

This is where the “45% of features never used” stat becomes actionable. If you’re building features that will never be used, you’re not just wasting development cost, You’re adding complexity that makes the product harder to maintain, harder to update, and harder for users to navigate.

The fix is well understood: build an MVP, validate with real users, then expand based on actual usage data. Most people know this intellectually. Very few actually do it. The gravitational pull toward “let’s just build the whole thing” is remarkably strong, especially when you’re spending money and want to feel like you’re getting your money’s worth. And know that this is so much worse with AI development. It’s ridiculously easy to overbuild. Don’t do it. It’s just waste.

3. Choosing the Wrong Team Structure

Software development has three main staffing models: in-house teams, freelancers, and agencies/partners. Most people choose based on cost rather than fit.

A founder with a $150K budget tries to hire two junior developers instead of engaging a partner with a senior team. The juniors are cheaper per hour, but they lack the architectural experience to make the right early decisions. Those decisions — database structure, framework selection, API design — determine whether the product can scale or needs to be rewritten in 18 months. The “savings” from hiring junior talent often cost 2-3x more in the end.

Or a company hires a cheap offshore team because the hourly rate is $25 instead of $150, then discovers the hidden costs: timezone misalignment, miscommunication that compounds weekly, and management overhead that consumes 15 hours a week of the founder’s time. This is incredibly common.

The MIT NANDA report found that internal teams succeeded about one-third of the time, while specialized partners succeeded two-thirds of the time. The reason isn’t that external partners are inherently smarter. It’s that they bring focused experience, current technical knowledge, and process discipline that most internal teams don’t have.

4. Treating Software Like a Construction Project

The construction analogy is deeply embedded in how non-technical people think about software. You design blueprints, you build to spec, you do a final inspection, and you’re done.

Software doesn’t work like that. Requirements evolve as users interact with early versions. Technology changes during the project. Things that seemed simple turn out to be complex.

When clients treat software like construction — demanding a complete spec upfront, a fixed price, and a firm delivery date for all features, they create the conditions that lead to failure. The development team pads estimates, avoids change requests, and delivers exactly what was specified rather than what would actually work.

The best software projects look more like a conversation than a blueprint. You build something small, put it in front of users, learn from what happens, and adjust. That requires a client who’s willing to be involved, make decisions quickly, and accept that the plan will change.

Most project management failures aren’t failures of project management. They’re failures of expectations.

5. Disappearing After Kickoff

You’d think the client’s job is done once they write the check and hand over the requirements document. In reality, the client’s involvement during development is one of the strongest predictors of success.

The Standish Group has identified “user involvement” as the single most important success factor across their entire dataset. Not technology choice. Not team size. Not methodology.

When clients disappear after kickoff, the development team starts making assumptions. and while we’re using the phrase, “clients,” this is true for internal team too. Every assumption is a potential failure point. “I think they probably want it to work this way” turns into three weeks of development in the wrong direction, which turns into a tense meeting where the timeline just doubled.

The projects I’ve seen succeed always have an engaged client or stakeholders. Not micromanaging. Not redesigning on the fly. But present, available, and willing to make decisions.

Why AI Makes This Worse (For Now)

You’d think AI would improve software project success rates. In some ways it will. But AI is also making the upstream decision-making problem worse.

AI tools make it trivially easy to generate prototypes and even working code. A founder can use Cursor or Lovable to produce something that looks like a product in a weekend. This creates a dangerous illusion of progress. They believe they’ve validated the concept because they have a working prototype, when all they’ve actually done is prove the technology can be assembled. It’s a red herring.

I’ve seen this play out multiple times. A founder comes in with a “working prototype” built by AI in a week. They want us to “just clean it up and ship it.” Under the hood: no authentication, no error handling, a database that can’t support more than a few hundred users, zero test coverage. The “cleanup” would take longer than building it correctly from scratch.

AI also amplifies the scoping problem. When development feels faster, the temptation is to build more, not less. Each feature adds complexity. Complexity adds maintenance burden. And maintenance burden is the quiet killer that turns a successful launch into a failed product 18 months later.

There’s a less obvious risk too. AI-generated code often works in isolation but creates architectural problems at scale. It’s like asking a smart intern to build each room of a house independently. Each room might be fine. But the plumbing doesn’t connect and the foundation can’t support the second floor.

The companies that will use AI well are the ones that already have strong decision-making discipline. They’ll use AI to build less, faster; not more, faster. They’ll use the speed advantage to run more experiments, not to ship more features.

What Successful Projects Actually Look Like

The advice out there is mostly platitudes. “Communicate better.” “Set clear goals.” “Use agile.”

Here’s what actually works:

A named business problem with a measurable cost. Not “we need an app” but “customer onboarding takes 14 days and costs us $2,300 per customer, and we think software can cut that in half.” When you start with a measurable problem, every mid-project decision has a filter: “does this reduce onboarding time?”

A first release scoped to 8-12 weeks. Not a full product. Something real users will touch. Short enough to maintain urgency. Long enough to build something meaningful. Projects that stretch beyond this for a first release almost always suffer from scope bloat.

Weekly client involvement. Not a monthly check-in. Weekly review of working software, with the authority to make scope decisions on the spot. This is the one that makes the biggest difference and the one clients resist most. “I’m too busy to meet every week.” You’re not too busy. You just haven’t recognized that your involvement is the single highest-leverage thing you can do for the project’s success. One hour a week saves you from months of rework.

A development partner with opinions. The best agencies push back. They tell you when a feature is unnecessary, when the architecture won’t scale, when you’re solving the wrong problem. If your development team builds whatever you ask for without questioning it, you’re paying for hands, not expertise. A good partner will sometimes tell you things you don’t want to hear. Those uncomfortable conversations save projects.

Budget held in reserve. Budget 70% for the initial build and hold 30% for iteration after launch. No matter how much research you do, or what AI personas you use, real users in a real product will surprise you. If you’ve spent 100% of your budget before they touch it, you have no ability to respond to what you learn.

The Uncomfortable Truth

The software industry has a narrative problem. When projects fail, the story is always about the developers. The code was bad. We hired the wrong team. We used the wrong technology. There were too many missed deadlines and the technical debt overwhelmed us.

Sometimes that’s true. There are bad developers, just like there are bad contractors and bad accountants.

But the data tells a different story. The top failure factors aren’t technical. They’re organizational. Poor requirements. Lack of user involvement. Incomplete planning. Changing scope without adjusting timeline or budget. These are decisions made by the people paying for the software, not the people building it.

If 70% of software projects are challenged or failing, and the top causes are all upstream of development, then the highest-leverage improvement isn’t better developers or better tools. It’s better decision-making by the people commissioning the work.

That’s not a popular thing to say. People don’t like hearing that the project failed because of their decisions. But it’s what the data shows, and it’s been showing it for thirty years.

The Checklist

Before you start your next software project, run through these questions. If you can’t answer them clearly, you’re not ready to build.

  • What specific business problem does this software solve, and how will you measure whether it worked? If the answer is vague or unmeasurable, go back and sharpen it.

  • Who are the first ten users, and have you talked to them? Not surveyed. Talked to. Watched them work.

  • What is the smallest version of this product that would deliver real value? Not the version you’re excited about. The smallest version a real user would actually use.

  • What are you explicitly not building in version one? If you don’t have a “not building” list, your scope is too broad.

  • Who will review working software every week and make prioritization decisions? If the answer is “nobody has time for that,” your project will fail. Make time or don’t start.

  • What happens after launch? If there’s no budget for iteration based on real user behavior, you’re treating software like a construction project.

The failure rate in software development isn’t a law of nature. It’s the result of predictable, preventable decisions. The companies that build software successfully aren’t smarter or luckier. They’re more disciplined about the decisions that happen before a developer touches a keyboard.

Stop blaming the code. Start fixing the decisions.


Most of the founders we work with at Cameo Labs come to us after living through at least one of these five mistakes. We build software for companies that have real problems, real users, and the discipline to make decisions. If that sounds like you, let’s talk

If you found this useful, share it with someone who’s about to start a software project. They’ll thank you later — or at least they won’t be able to say they weren’t warned.

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